![]() ![]() The channel was originally based around three unscripted programs produced by Day: The Flog (hosted by Day), Sword & Laser (hosted by Veronica Belmont and Tom Merritt) and Tabletop (hosted by actor Wil Wheaton). The company "hasn't exactly been operational" since late 2019. In the wake of their departure, Alpha was shut down and Geek & Sundry went into decline. In early 2019, Critical Role Productions separated from Legendary, as well as Geek & Sundry, to distribute their content independently. Geek & Sundry produced many shows exclusively for Legendary's streaming service, Alpha, from its launch in 2017. The company is primarily known for their launch of the D&D show Critical Role, which aired on their channels from 2015–19. In June 2012, Forbes suggested that "if successful, it could help blaze a trail for the future of network television." In 2014, Geek & Sundry was acquired by Legendary Entertainment. It was launched on Apby actress Felicia Day with Kim Evey and Sheri Bryant as part of YouTube's 100 million dollar original channel initiative. ![]() But we are all well aware that will never happen.Geek & Sundry is a commercial YouTube and Twitch channel and multimedia production company. The people over at wildcard need to hang up on facespace, put down the twinkies, and do a little bit of work for a change and address the mountain of bugs their aborted train wreck of a dumpster fire has. Add all of that to the the fact it has garbage controls, lag, rubber banding, taking damage from things that you aren't even close to, and floating above the water, and what you have is a complete train wreck. This is not a college course, its a video game. This is a video game, you shouldn't have to spend multiple hours studying, a hundred hours practicing, setting alarm clocks to get up at specific time, and doing homework just for the slight chance it might work. On OC I had to wake up early, 4-5am and do the missions on official when the ping was good. If you find you dont grab onto walls properly, this is lag! - dont even attempt alpha when this happens, because you do need a perfect run.ġ1. Practice on single player, so you understand how its meant to work and how the grappling behaves under perfect conditions. Dont try official until you're hitting the right times on single player.ġ0. Sprint anywhere else in the mission you can to shave off time.ĩ. Sprint at the end when going through the speed rings.Ĩ. The big drop off you have near the end (after crawling on the roof), you want to use your right click sprint, its all about timing, hold it in and when you see the gap then release it to shoot yourself through the hole.ħ. The room where you run across the roof can take some time to get use to, but keep trying it and eventually you will work out a system, i personally flick my orientation around.Ħ. The room with the 3 ledges after the vent: jump to the first ledge (w+shift+space), sprint to the 2nd ledge (right click) and sprint to the 3rd ledge (right click) - landing on ledges! - if you dont do this, forget it.ĥ. The room where u fall into an air vent, make sure you drop off to the left, so when it shoots you up you can grab the wall.Ĥ. Sprint off the start (hold right click, aim the beam as far as u can and release when timer hits 0)ģ. On OC I had to wake up early, 4-5am and do the missions on official when the ping was good.ġ. The two S bends is where most people waste the most time, you need to get through these points quickly.Ħ. Keep your finger on 'W' the entire time, unless you have some kind of correction to do.ĥ. Dont try official until you're hitting the right times on single player.ģ. IMPORTANT: Practice it on single player which has no lag. Watch the youtube videos and study the route to take. Some tips for anyone struggling with these:ġ. You need to invest time practicing these and if you have patience you WILL beat them. Circuit Chase Alpha and both River missions on Alpha are infact not that difficult, I've done them all on official.
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